Computer network organization: Difference between revisions

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==Network organization structure==
==Network organization structure==
Network organization structure refers to the way in which the devices and components of a network are arranged and connected to each other. There are several common network topologies and architectures that are used in network organization structure, including:
[[Network organization structure]] refers to the way in which the devices and components of a network are arranged and connected to each other. There are several common network topologies and architectures that are used in network organization structure, including:
* Star: Devices are connected to a central hub or switch. This is a common topology for small networks, as it is easy to set up and troubleshoot.
* '''Star''': Devices are connected to a central hub or switch. This is a common topology for small networks, as it is easy to set up and troubleshoot.
* Bus: Devices are connected to a single cable or bus, which runs through the network. This topology is simple and inexpensive, but it can be difficult to troubleshoot and expand.
* '''Bus''': Devices are connected to a single cable or bus, which runs through the network. This topology is simple and inexpensive, but it can be difficult to troubleshoot and expand.
* Ring: Devices are connected in a loop, with data passing through each device in the network in a circular fashion. This topology is reliable and efficient, but it can be difficult to add or remove devices.
* '''Ring''': Devices are connected in a loop, with data passing through each device in the network in a circular fashion. This topology is reliable and efficient, but it can be difficult to add or remove devices.
* Mesh: All devices are connected to each other, allowing for multiple paths for data to travel. This topology provides high [[reliability]] and redundancy but also high complexity and [[cost]].
* '''Mesh''': All devices are connected to each other, allowing for multiple paths for data to travel. This topology provides high [[reliability]] and redundancy but also high complexity and [[cost]].
* Tree: A combination of bus and star topologies, with a central root and branches. This topology is often used in [[enterprise]] networks.
* '''Tree''': A combination of bus and star topologies, with a central root and branches. This topology is often used in [[enterprise]] networks.
* Hybrid: A combination of different topologies, that allows to adapt to different network [[needs]].
* '''Hybrid''': A combination of different topologies, that allows to adapt to different network [[needs]].
* Client-server: One or more servers provide services to client devices, which request and use those services. This is a common architecture for enterprise networks and the [[internet]].
* '''Client-server''': One or more servers provide services to client devices, which request and use those services. This is a common architecture for enterprise networks and the [[internet]].
* Peer-to-peer: Devices share resources and communicate directly with each other, without the [[need]] for a central server. This is a common architecture for small networks and home networks.
* '''Peer-to-peer''': Devices share resources and communicate directly with each other, without the [[need]] for a central server. This is a common architecture for small networks and home networks.


The choice of network organization structure will depend on the specific requirements of the organization or individual using the network, including the size of the network, the types of devices and services being used, and the level of security and scalability required.
The choice of network organization structure will depend on the specific requirements of the organization or individual using the network, including the size of the network, the types of devices and services being used, and the level of security and scalability required.


==Suggested literature==
{{infobox5|list1={{i5link|a=[[Organizational unit]]}} &mdash; {{i5link|a=[[Radio frequency identification (RFID)]]}} &mdash; {{i5link|a=[[Corporate network]]}} &mdash; {{i5link|a=[[Size of the organization]]}} &mdash; {{i5link|a=[[Virtual structure]]}} &mdash; {{i5link|a=[[Operating system]]}} &mdash; {{i5link|a=[[Network organization structure]]}} &mdash; {{i5link|a=[[Departmentalization]]}} &mdash; {{i5link|a=[[Network organization]]}} }}
 
==References==
* Abe, K., Tateoka, T., Suzuki, M., Maeda, Y., Kono, K., & Watanabe, T. (2004). ''[https://www.researchgate.net/profile/Kenji-Kono-2/publication/3050939_An_Integrated_Laboratory_for_Processor_Organization_Compiler_Design_and_Computer_Networking/links/566a08bb08aea0892c49db40/An-Integrated-Laboratory-for-Processor-Organization-Compiler-Design-and-Computer-Networking.pdf An integrated laboratory for processor organization, compiler design, and computer networking]''. IEEE Transactions on [[Education]], 47(3), 311-320.
* Abe, K., Tateoka, T., Suzuki, M., Maeda, Y., Kono, K., & Watanabe, T. (2004). ''[https://www.researchgate.net/profile/Kenji-Kono-2/publication/3050939_An_Integrated_Laboratory_for_Processor_Organization_Compiler_Design_and_Computer_Networking/links/566a08bb08aea0892c49db40/An-Integrated-Laboratory-for-Processor-Organization-Compiler-Design-and-Computer-Networking.pdf An integrated laboratory for processor organization, compiler design, and computer networking]''. IEEE Transactions on [[Education]], 47(3), 311-320.
* Hoglund, A. J., Hatonen, K., & Sorvari, A. S. (2000, July). ''[https://citeseerx.ist.psu.edu/document?repid=rep1&type=pdf&doi=e90144d9debcfc722e7db544d91c562f18e3dfe7 A computer host-based user anomaly detection system using the self-organizing map]''. In Proceedings of the IEEE-INNS-ENNS International Joint Conference on Neural Networks. IJCNN 2000. Neural Computing: New Challenges and Perspectives for the New Millennium (Vol. 5, pp. 411-416). IEEE.
* Hoglund, A. J., Hatonen, K., & Sorvari, A. S. (2000, July). ''[https://citeseerx.ist.psu.edu/document?repid=rep1&type=pdf&doi=e90144d9debcfc722e7db544d91c562f18e3dfe7 A computer host-based user anomaly detection system using the self-organizing map]''. In Proceedings of the IEEE-INNS-ENNS International Joint Conference on Neural Networks. IJCNN 2000. Neural Computing: New Challenges and Perspectives for the New Millennium (Vol. 5, pp. 411-416). IEEE.
[[Category:Information systems]]
[[Category:Information systems]]

Latest revision as of 18:42, 17 November 2023

Network organization refers to the structure and layout of a computer network. This includes the physical and logical connections between devices, as well as the protocols and services used to manage and control the network. Common examples of network organization include star, bus, and ring topologies, as well as client-server and peer-to-peer architectures. The choice of network organization will depend on the specific requirements of the organization or individual using the network.

Network organization structure

Network organization structure refers to the way in which the devices and components of a network are arranged and connected to each other. There are several common network topologies and architectures that are used in network organization structure, including:

  • Star: Devices are connected to a central hub or switch. This is a common topology for small networks, as it is easy to set up and troubleshoot.
  • Bus: Devices are connected to a single cable or bus, which runs through the network. This topology is simple and inexpensive, but it can be difficult to troubleshoot and expand.
  • Ring: Devices are connected in a loop, with data passing through each device in the network in a circular fashion. This topology is reliable and efficient, but it can be difficult to add or remove devices.
  • Mesh: All devices are connected to each other, allowing for multiple paths for data to travel. This topology provides high reliability and redundancy but also high complexity and cost.
  • Tree: A combination of bus and star topologies, with a central root and branches. This topology is often used in enterprise networks.
  • Hybrid: A combination of different topologies, that allows to adapt to different network needs.
  • Client-server: One or more servers provide services to client devices, which request and use those services. This is a common architecture for enterprise networks and the internet.
  • Peer-to-peer: Devices share resources and communicate directly with each other, without the need for a central server. This is a common architecture for small networks and home networks.

The choice of network organization structure will depend on the specific requirements of the organization or individual using the network, including the size of the network, the types of devices and services being used, and the level of security and scalability required.


Computer network organizationrecommended articles
Organizational unitRadio frequency identification (RFID)Corporate networkSize of the organizationVirtual structureOperating systemNetwork organization structureDepartmentalizationNetwork organization

References